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25 Movie Reviews

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DAFUQ did I just watch?!

Okay, the animation was acceptable, I have seen worse stuff being frontpaged.

Everything else however was... well, just plain bad.
The voice acting was horrible in both quality and talent of the voice actors. I dont know what you used to record it, but bring it back to the store and try to get your money back, because I can get a better audio recording with my low cost gaming headset.

The writing was equally mediocre. I have no idea how this is supposed to be fun or even entertaining. Im still trying to find out if the way the black dude was depicted is supposed to be racist or just an extremely poor attempt at irony. The other jokes dont work out either. Random swearing can be fun, but in this case it just seems senseless. Same thing goes for the approach on "edgy" topics such as youth alcoholism and the problems of divorced families.
Again, I could imagine some good satire or black comedy around those subjects, but this was just plain weak.

I am really sorry for saying that, especially because I think you have some talent you can build upon as an animator, but the whole thing feels like it was written by an uncreative ten year old.

Maybe, just maybe, if you worked on your artstyle and got some good script, you could unleash quite some potential. What I have just witnessed, however, was nothing but unbelievably sad.

I was precisely picturing the Astronaut going like this any second.

It was still hilarius when it happened.

GillnKillshorts responds:

Thank you Tesla <3, we thank you for your review also be sure to check up here soon we are posting content weekly and we'll have a new downy and hat by the end of the week, once again thank you, Brandon & Trevor :D.

What in the name of any possible concept of transcendence did I just witness?

Whatever it was, it was quite interesting (or so). My only complains would be the way you draw characters (the proportions seemed a little bit off, even for cartoony stuff) and the voice acting, wich partially sounded unprofessionally bored (athough this might have been on purpose).

Still, overall good work. The detailed backgrounds suited the whole thing very well and were a nice contrast to the characters.

I do not have the slightest idea what I just watched.

It was, however, quite entertaining.
I guess.

funymony responds:

Haha, you watched my work and that's enough to flatter me. Thank you for your time. <3

Musca Domestica Wins.
Flawless victory.

FATALITY.

(Sorry, it was kinda asking for it).
Entertainingly gross, if not amusingly disgusting, my good Sir.
Especially liked the cactuses (cacti? screw this... spiky veg) in the background. Great animation, although the dude looked a little bit sketchy. I dont want to say he might have needed more detail, but just a little bit of colour (dunno, moderate beige, or so) would have made him fit into the scenario just a little bit better.

Besides from than, really fun one. Would like to see this frontpaged.

Sherbalex responds:

beige would be getting too close to skin, and this thing isnt particularily human. i didnt want that kind of identification.

and i knew someone was going to make a mortal kombat reference, if it was going to be anyone, im glad it was you whynot

Well, that was... french.
Or so.

I dont know why, but the music made it sound sad (except for the ending), which, ironically, drastically increased the already remarkable amounts of graphic hilariousness.

Funny, I liked it.

Great one.

This surely is some FP material.
My congratulations for the funny idea, wich is remarkably well executed in both style and animation.
Just one question bothers me: Browsing through your work, I found that most of your animations seem to have a distinct slight greyish and/or mat tone, this particular one being no exception.
Is that on purpose?

Besides from that, as I said, great stuff.
I would be glad to see more of your work soon.

CaffeineClown responds:

Thanks for the review! :D You know, that's a good question haha! I never really thought about that .... I guess the dulled saturation is intentional. Really vivid colours just makes it all seem -too- cartoony in my opinion (which in hindsight sounds silly). Assuming that's what you were getting at! But yeah! Thanks again! :)

Good, but reupload with voice.

toon53 responds:

Works fine on my side? I've tested it on one of our Macs and a PC. Are you watching on a mobile?

Meh.

A little bit too artsy for my taste, but still good animations and an interesting take on the aesthetics of geometry, I guess.

Very well done, Sir.

Honestly, I did not know what was actually going on most of the time, but I suppose its because I have never watched any of the other episodes.
Both humour and overall style remind me of the old "Ratchet & Clank" games, wich is a good thing, as it gives me that objective-judgement-numbing feeling of nostalgia I associate with all things PS2.

Ah, childhood...

Anyways,
My only complain would be the shading and the textures. From my point of view, it would greatly improve the quality of your work if you used moderate cel shading instead of Phong or plastic shading, as most 3D-graphic animations do (wich, again just my opinion, causes the whole picture to look awkward despite of detailed designs and good animation).
The fact that your character models and backgrounds are rather edged would be another reason to use cel shading, as it looks particularly good on low-polygon animation (just think of "Jet Set Radio", for instance). The resulting lack of surface detail could then be compensated through the use of detailed hig-res textures.

Of, corse, these are just some Ideas, and I am everything but an expert on the subject. Still, I admire the effort that went into this , as well as the final product, and would be glad to see your skills develop.

Tanadrine-Studios responds:

I will say that once I get my hands on some better hardware, a lot of those hard edges and render errors will disappear. Because the hardware I'm using is literally a decade old, I had to composite the majority of the shots to avoid memory ceilings and cpu overload... with software that wasn't really designed for compositing to boot (Blender).

As for cel shading... I'm going to use your suggestion at some point in an experimental short, as i've never really delved into that very deeply. I think it'd be a perfect opportunity to test things out!

The detailed commentary is greatly appreciated, thank you!

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