DAFUQ did I just watch?!
Okay, the animation was acceptable, I have seen worse stuff being frontpaged.
Everything else however was... well, just plain bad.
The voice acting was horrible in both quality and talent of the voice actors. I dont know what you used to record it, but bring it back to the store and try to get your money back, because I can get a better audio recording with my low cost gaming headset.
The writing was equally mediocre. I have no idea how this is supposed to be fun or even entertaining. Im still trying to find out if the way the black dude was depicted is supposed to be racist or just an extremely poor attempt at irony. The other jokes dont work out either. Random swearing can be fun, but in this case it just seems senseless. Same thing goes for the approach on "edgy" topics such as youth alcoholism and the problems of divorced families.
Again, I could imagine some good satire or black comedy around those subjects, but this was just plain weak.
I am really sorry for saying that, especially because I think you have some talent you can build upon as an animator, but the whole thing feels like it was written by an uncreative ten year old.
Maybe, just maybe, if you worked on your artstyle and got some good script, you could unleash quite some potential. What I have just witnessed, however, was nothing but unbelievably sad.
I was precisely picturing the Astronaut going like this any second.
It was still hilarius when it happened.
Thank you Tesla <3, we thank you for your review also be sure to check up here soon we are posting content weekly and we'll have a new downy and hat by the end of the week, once again thank you, Brandon & Trevor :D.
What in the name of any possible concept of transcendence did I just witness?
Whatever it was, it was quite interesting (or so). My only complains would be the way you draw characters (the proportions seemed a little bit off, even for cartoony stuff) and the voice acting, wich partially sounded unprofessionally bored (athough this might have been on purpose).
Still, overall good work. The detailed backgrounds suited the whole thing very well and were a nice contrast to the characters.
That one, small, scarcely populated, ecologically beautiful and unique shit on the map makes this game frustrating as hell. No matter how strategically I play and how many (good) tips by other players I follow, as soon as that goddam harbor shuts down, it becomes impossible to reach the games final goal. That is, in easy mode. The fact that this seems to be one of the most likely "reaction" events to be triggered doesnt help at all.
However, I can not be brought to hate this game. The premise is just too creative.
It is definitely flawed. The numbers of people living in the single countries are just unrealistic (I knew China was huge, but making it house five times the current world population is just laughable), some of the decimal calculations look just awkward (I dont think it would change the game if I had 296 Infections a day instead of 296.057683), and you dont generally feel like you have enough control over what happens in game.
Looking at this more than obvious problems, I have no Idea why I like this game so much. Maybe its the adorable little details. Giving the infection that is wiping out humanity an exaggeratedly sciency or ironic name ("Prolaptic gaseous endogastrial Pseudomycosis", or just "Disco fever"), seeing world governments panic in front of their populations sneezing their brains out through their nostrils or just enjoying the detailed descriptions of the horrible things your disease may do to the infected provide just sickening entertaining value.
If there should ever be a sequel (wich I highly doubt, considering how old this is), I would recommend hiring a good designer for the interface and work out some of the flaws, while keeping the basic concept unaltered. It may be unlikely, but I would love to see a fleshed out version of this game that sadly looks rushed and unfinished for having such a great premise.
To maximize your gaming experience, play the OST of "Pandemic - American Swine" or something similar in the background. It fits the mood perfectly!
Okay, the bad stuff first:
This game was definitely too short and too easy. Some of the urges (such as love) are, as other reviewers have already written, definitely overpowered, while others are just superfluent.
The reason I actually liked this game lies merely in its concept. Where other game designers waste their talent on random side scrolling shooters and redundant physics puzzles, "Final Experiment" brings up an almost absolutely new concept of gaming.
For a sequel I could imagine more functions, better balance and a more sophisticated interface design.
Besides from that, great game.
An interesting, minimalist yet enjoyable take on the popular "eat-and-grow" genre.
Maybe a little bit short, but very well-designed.
Definitely deserves a sequel.
I can imagine sound effects going with this scene.
They aint no appetizing sound effects...
But honestly, this is, in fact, amazingly cute. So cute it makes me wanna go squee all over the place.
Ironically, I consider the overall dark tone of the piece one of the main causes of its remarkable adorableness, as it does not rely on the obnoxious "kittens, bunnies and sweet, colorful stuff"-formula, and gives us instead something fresh and new. The artwork is not particularly detailed, but effective and proof that you surely know how to put an emphasis on shapes and use colour to highlight specific spots (the eyes, my god THE EYES...).
I would love to see an an entire comic (or maybe even a flash) done this way. It would be truly epic.
I'm glad you enjoyed it. The most important part of this series was the focus on showing Shina experiencing a variety of emotions. I think the endearing qualities come from how honestly her face expresses those emotions.
Let me get this straight:
I consider most of your work (at least the most recent stuff) to be disgusting, repulsive or just plain wrong.
This particular piece, hovewer, amazes me as it does not only yet again proove how talented an artist you essentially are, but also displays a loving hommage to one of the best levels of one of my all time favorite games.
Respekt, Shad. Du hast es mal wieder geschafft...
To be honest, these are neither especially detailed nor particularly elaborate.
But holy sh*t, do they look good!
They are simple without looking minimalistic or unrealistically stylized, thus making them basically perfect background images. I just love how you give the pictures a foggy, cold tone by using color and partially transparent white layers.
Plus, I love fantastic landscapes such as these in general.
Thank you, friend! :D
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